ShadeCores -Support
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A game by Core-Series
May 27 2024
Today we have an extra server-save at 11:25 to load an upgraded version of the anticheat into the game.
May 03 2024
Client version 1.02 has been released, if you are using the Wine client you will need to download the latest version manually.
Apr 16 2024
ShadeCores will officially launch on April 24 at 17:00 CEST
Mar 14 2024
Website of ShadeCores is being prepared to become public sometime during March 14.
Jan 26 2024
ShadeCores private test-phase will start today there select people with invites will be able to login and test out the game.
Changelog: Latest entry was made 6 days ago. Cheaters: Latest cheater deleted 3 hours ago.
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Features -Creature Behavior
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In ShadeCores, same as in CipSoft's, creatures that's fleeing for their life (low health) will not make any pauses no matter how close the player is.
Creatures that keep distance however, will make pauses if the player catch up with them as they're running away in attempt to keep the distance, but if they're hurt enough to flee for their life, they will no longer make pauses.

Creatures also doesn't have any exhaustion of their abilities such as attacks, healings and more.
This means that a creature can use the very same attack multiple times in a very short time-frame causing combos.
 
This is a sight many players have faced in CipSoft's back in the old days, double bolts!


And this is something many players have paid their life to, the dangerous dragon combo!

Additionally, creatures has no problems with stair-jumping, they will keep attacking the stair jumping player.
In most if not all OT's, creatures become semi-retarded and are unable to attack players if they're stair jumping.
But in ShadeCores, creatures will attack you even if you stair jump, and if you bother them too much, they become more aggressive.
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