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A game by Core-Series
May 27 2024
Today we have an extra server-save at 11:25 to load an upgraded version of the anticheat into the game.
May 03 2024
Client version 1.02 has been released, if you are using the Wine client you will need to download the latest version manually.
Apr 16 2024
ShadeCores will officially launch on April 24 at 17:00 CEST
Mar 14 2024
Website of ShadeCores is being prepared to become public sometime during March 14.
Jan 26 2024
ShadeCores private test-phase will start today there select people with invites will be able to login and test out the game.
Changelog: Latest entry was made 6 days ago. Cheaters: Latest cheater deleted 3 hours ago.
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Features -Creatures equipping their loot & loot system
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ShadeCores have an accurate loot & inventory system for creatures, working identically as it did in CipSoft's back in the day.

Normally in OT's, loot of creatures are static and decided when the creatures are killed.
It's also set in their monster files which should drop a bag, and which items will be in the bag.

However in ShadeCores, same as in CipSoft's.. the loot of creatures are decided when the creatures spawns!
And bags.. the creatures doesn't have any bag-prefix.. the game decide itself what items could and what items should be dropped in bags.
This means that some items you will always find in a bag, while other items you could find both in and outside the bag.

Our creatures are designed to carry their loot in the game, and that loot can affect the monster!
Same as in CipSoft's, you could face creatures that's "enchanted" by the inventory they're carrying.

I'm sure many of you have played in OT's and thought that often the defense of creatures seems low!
That's caused by the fact that in OT's the creatures doesn't carry their loot, and neither does it affect them, so none of them will have any extra abilities out of it.


Here we see how it looks when a rat is carrying a life crystal, which gives a small glow.
Note the rat next to it, which carries nothing, and doesn't have any light at all.



Here we see how it works between 2 rats, when one of them are carrying boots of haste!
You can see how easily the BOH-Rat outrun the one without!


Here we see 3 minotaurs to test blocking ability.
The one to the north is fully naked.
The one to the south has a chain armor equipped.
While the one in the middle has demon helmet, magic plate armor, golden legs, golden boots and platinum amulet in its inventory, making this minotaur extremely good at blocking the physical damages of an explosion rune.
You can see how the naked takes the most damage, while the one with chain armor takes little less damage and then of course the pure defense-taur blocks almost half the damage!


 
After killing the "defende-taur", this is how it looked in his corpse


That monsters carry their loot in their inventory, while those items could affect the monster, is what caused many of the things you never really paid attention to in the old days.
That you sometimes met monsters that was extra slow to kill, at most part you didn't pay attention to it, in other cases you could think "omg I'm only doing bad hits now.. bad luck..." while in fact the monster was about to drop equipment that made it stronger, and you saw it in the loot but never though that those items were affecting the monster.

Of course, the videos above is not an example of what those creatures could carry, the items was just added to the spawned test-creatures to test the systems and to collect awesome videos with!
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