ShadeCores -About
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A game by Core-Series
May 27 2024
Today we have an extra server-save at 11:25 to load an upgraded version of the anticheat into the game.
May 03 2024
Client version 1.02 has been released, if you are using the Wine client you will need to download the latest version manually.
Apr 16 2024
ShadeCores will officially launch on April 24 at 17:00 CEST
Mar 14 2024
Website of ShadeCores is being prepared to become public sometime during March 14.
Jan 26 2024
ShadeCores private test-phase will start today there select people with invites will be able to login and test out the game.
Changelog: Latest entry was made 6 days ago. Cheaters: Latest cheater deleted 2 hours ago.
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Keeping the balance of the game
To ensure the game stay the slow paced utopia we all need, certain aspects have been modified!
  • Slowing down paladins.
  • Supplies must be scarce.
  • Money must be hard earned.
  • Experience must be slowly earned.
  • Monsters must be ruthless.
  • Equipment must be hard to find.
  • Quests are mysterious
To ensure paladins are slowed down
  • Increased bow price to 500 gp.
  • Increased crossbow price to 2,000 gp.
  • Increase arrow price to 3 gp/each.
  • Removed bolts from stores.
  • Keeping spears at 25 atk (originally 30 atk).
To ensure scarce supplies
  • A slow regen.
  • You cannot login more than one character per time.
  • You cannot use any cheats or all your progress will be thrown into a dustbin.
  • You cannot use beds on more than 2 characters at same time from same account.
To ensure money remains hard earned
  • Low loot drop.
  • No NPCs that purchases "high value" items.
  • Houses that adapt their rent depending on city-popularity and become increasingly expensive if almost all houses are taken.
To ensure slowly earned experience
  • There's no party experience (exp-share), which force teams to be more creative, while making it harder to "boost" friends.
  • Slower spawn (CipSoft's accurate spawn time + spawn modification based on player numbers).
  • No "OT hunting places" there many monsters exist in a small place with fast respawn.
  • No Ankrahmun nor Port Hope to make it increasingly hard to find good "power-game" dungeons.
To ensure ruthless monsters
  • CipSoft's based exhaustion, making monsters able to combo you in a way they can't in OT's.
  • Monsters being able to hurt you even if you're stair-jumping them.
To ensure hard found equipment
  • Removed many of the good low-level equipment as buyable from NPC's.
  • Monster loot of the following items have been reduced by 50%:
    • All Weapons starting from 30 atk.
    • All Helmets starting from 7 arm.
    • All Armors starting from 10 arm.
    • All Legs starting from 7 arm.
    • All Boots starting from 2 arm (including boots of haste and bunny slippers).
    • All Shields starting from 26 def.
  • Modified following quests with hardness and/or mystery to make them harder to complete:
    • The Queen of Banshees Quest.
    • Medusa Shield Quest.
    • Orc Fortress Quest.
    • Naginata Quest.
    • The Annihilator Quest (mystery only, quest itself remain classic).
    • Bright Sword Quest.
    • Fire Axe Quest.
    • Behemoth Quest (additionally made into lvl 80 due to the high rewards).
    • Vampire Shield Quest.
    • Crusader Helmet Quest.
    • Noble Armor Quest.
    • Black Knight Villa Quest.
    • Deeper Fibula Quest
    • Demon Helmet Quest.
This will cause the game to
  • Make it harder for knights and paladins to speed-game the early levels.
  • Make mages not able to "power-level" the first levels in their life.
  • Slowing down the general pace of early levels.
  • Make equipment flowing more naturally as "good equipment" is scarce.
  • Cause good equipment to be a true mid-game items rather than early-game through rushing.
  • Cause end-game content to remain absence for much longer.
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