A game by Core-Series
Apr 16 2024
ShadeCores will officially launch on April 24 at 17:00 CEST
Mar 14 2024
Website of ShadeCores is being prepared to become public sometime during March 14.
Jan 26 2024
ShadeCores private test-phase will start today there select people with invites will be able to login and test out the game.
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Keeping the balance of the game
To ensure the game stay the slow paced utopia we all need, certain aspects have been modified!
- Slowing down paladins.
- Supplies must be scarce.
- Money must be hard earned.
- Experience must be slowly earned.
- Monsters must be ruthless.
- Equipment must be hard to find.
- Quests are mysterious
- Increased bow price to 500 gp.
- Increased crossbow price to 2,000 gp.
- Increase arrow price to 3 gp/each.
- Removed bolts from stores.
- Keeping spears at 25 atk (originally 30 atk).
- A slow regen.
- You cannot login more than one character per time.
- You cannot use any cheats or all your progress will be thrown into a dustbin.
- You cannot use beds on more than 2 characters at same time from same account.
- Low loot drop.
- No NPCs that purchases "high value" items.
- Houses that adapt their rent depending on city-popularity and become increasingly expensive if almost all houses are taken.
- There's no party experience (exp-share), which force teams to be more creative, while making it harder to "boost" friends.
- Slower spawn (CipSoft's accurate spawn time + spawn modification based on player numbers).
- No "OT hunting places" there many monsters exist in a small place with fast respawn.
- No Ankrahmun nor Port Hope to make it increasingly hard to find good "power-game" dungeons.
- CipSoft's based exhaustion, making monsters able to combo you in a way they can't in OT's.
- Monsters being able to hurt you even if you're stair-jumping them.
- Removed many of the good low-level equipment as buyable from NPC's.
- Monster loot of the following items have been reduced by 50%:
- All Weapons starting from 30 atk.
- All Helmets starting from 7 arm.
- All Armors starting from 10 arm.
- All Legs starting from 7 arm.
- All Boots starting from 2 arm (including boots of haste and bunny slippers).
- All Shields starting from 26 def.
- Modified following quests with hardness and/or mystery to make them harder to complete:
- The Queen of Banshees Quest.
- Medusa Shield Quest.
- Orc Fortress Quest.
- Naginata Quest.
- The Annihilator Quest (mystery only, quest itself remain classic).
- Bright Sword Quest.
- Fire Axe Quest.
- Behemoth Quest (additionally made into lvl 80 due to the high rewards).
- Vampire Shield Quest.
- Crusader Helmet Quest.
- Noble Armor Quest.
- Black Knight Villa Quest.
- Deeper Fibula Quest
- Demon Helmet Quest.
- Make it harder for knights and paladins to speed-game the early levels.
- Make mages not able to "power-level" the first levels in their life.
- Slowing down the general pace of early levels.
- Make equipment flowing more naturally as "good equipment" is scarce.
- Cause good equipment to be a true mid-game items rather than early-game through rushing.
- Cause end-game content to remain absence for much longer.