ShadeCores -About
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A game by Core-Series
Apr 16 2024
ShadeCores will officially launch on April 24 at 17:00 CEST
Mar 14 2024
Website of ShadeCores is being prepared to become public sometime during March 14.
Jan 26 2024
ShadeCores private test-phase will start today there select people with invites will be able to login and test out the game.
Changelog: Latest entry was made 17 hours ago. Cheaters: Latest cheater deleted 5 hours ago.
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Keeping the balance of the game
To ensure the game stay the slow paced utopia we all need, certain aspects have been modified!
  • Slowing down paladins.
  • Supplies must be scarce.
  • Money must be hard earned.
  • Experience must be slowly earned.
  • Monsters must be ruthless.
  • Equipment must be hard to find.
  • Quests are mysterious
To ensure paladins are slowed down
  • Increased bow price to 500 gp.
  • Increased crossbow price to 2,000 gp.
  • Increase arrow price to 3 gp/each.
  • Removed bolts from stores.
  • Keeping spears at 25 atk (originally 30 atk).
To ensure scarce supplies
  • A slow regen.
  • You cannot login more than one character per time.
  • You cannot use any cheats or all your progress will be thrown into a dustbin.
  • You cannot use beds on more than 2 characters at same time from same account.
To ensure money remains hard earned
  • Low loot drop.
  • No NPCs that purchases "high value" items.
  • Houses that adapt their rent depending on city-popularity and become increasingly expensive if almost all houses are taken.
To ensure slowly earned experience
  • There's no party experience (exp-share), which force teams to be more creative, while making it harder to "boost" friends.
  • Slower spawn (CipSoft's accurate spawn time + spawn modification based on player numbers).
  • No "OT hunting places" there many monsters exist in a small place with fast respawn.
  • No Ankrahmun nor Port Hope to make it increasingly hard to find good "power-game" dungeons.
To ensure ruthless monsters
  • CipSoft's based exhaustion, making monsters able to combo you in a way they can't in OT's.
  • Monsters being able to hurt you even if you're stair-jumping them.
To ensure hard found equipment
  • Removed many of the good low-level equipment as buyable from NPC's.
  • Monster loot of the following items have been reduced by 50%:
    • All Weapons starting from 30 atk.
    • All Helmets starting from 7 arm.
    • All Armors starting from 10 arm.
    • All Legs starting from 7 arm.
    • All Boots starting from 2 arm (including boots of haste and bunny slippers).
    • All Shields starting from 26 def.
  • Modified following quests with hardness and/or mystery to make them harder to complete:
    • The Queen of Banshees Quest.
    • Medusa Shield Quest.
    • Orc Fortress Quest.
    • Naginata Quest.
    • The Annihilator Quest (mystery only, quest itself remain classic).
    • Bright Sword Quest.
    • Fire Axe Quest.
    • Behemoth Quest (additionally made into lvl 80 due to the high rewards).
    • Vampire Shield Quest.
    • Crusader Helmet Quest.
    • Noble Armor Quest.
    • Black Knight Villa Quest.
    • Deeper Fibula Quest
    • Demon Helmet Quest.
This will cause the game to
  • Make it harder for knights and paladins to speed-game the early levels.
  • Make mages not able to "power-level" the first levels in their life.
  • Slowing down the general pace of early levels.
  • Make equipment flowing more naturally as "good equipment" is scarce.
  • Cause good equipment to be a true mid-game items rather than early-game through rushing.
  • Cause end-game content to remain absence for much longer.
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