ShadeCores -About
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A game by Core-Series
Apr 16 2024
ShadeCores will officially launch on April 24 at 17:00 CEST
Mar 14 2024
Website of ShadeCores is being prepared to become public sometime during March 14.
Jan 26 2024
ShadeCores private test-phase will start today there select people with invites will be able to login and test out the game.
Changelog: Latest entry was made 16 hours ago. Cheaters: Latest cheater deleted 4 hours ago.
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Additional Information
The map contains all places of Tibia 7.70.
It also contains 100% spawns of Tibia 7.70.
With exception of Ankrahmun and Port Hope.

ShadeCores was built hand in hand with hacked Tibia files (7.70 version) and is very accurate to how Tibia was (with exception things that has been improved).
If you played Tibia back in 7.4-7.70 and join ShadeCores, you will yourself notice how scary accurate every single spawn is.

Fishing works very similar as well, you can only catch 1 fish per square for a period of time.

Spells has 100% accurate damages as Tibia 7.4.
Spell prices are also accurate and all spell NPCs works perfectly, with one improvement that you can buy all spells in Edron like any other "premium city".
Unlike before you could only buy premium flagged spells there.

Quests works 100% like on Tibia 7.4-7.70 version, with exception that some might have been modified to be harder or to have mystery to make the obtaining rewards harder and/or to make the game more interesting.
On your account panel or character profile you find links to your quest log, in there you can view quest information, and unless a quest has a comment, it's 100% same.

Raid system is also something that ShadeCores was able to 100% copy from Tibia, something other OT's cannot due to code limitations.
In ShadeCores, raids are random, and the number of monsters in a raid is also random, just like in Tibia.
And additional to that, in ShadeCores some creatures in some raids offers special items that can only be looted from a raid!

Server-Save
All worlds of ShadeCores are saving at 10:00 CET/CEST every day.
During the save, the worlds will go offline for a few moments.
In case there's an update, a world may be offline longer.

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