ShadeCores -About
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A game by Core-Series
May 27 2024
Today we have an extra server-save at 11:25 to load an upgraded version of the anticheat into the game.
May 03 2024
Client version 1.02 has been released, if you are using the Wine client you will need to download the latest version manually.
Apr 16 2024
ShadeCores will officially launch on April 24 at 17:00 CEST
Mar 14 2024
Website of ShadeCores is being prepared to become public sometime during March 14.
Jan 26 2024
ShadeCores private test-phase will start today there select people with invites will be able to login and test out the game.
Changelog: Latest entry was made 6 days ago. Cheaters: Latest cheater deleted 4 hours ago.
Back to content Keeping the balance of the game >>

What is ShadeCores?
ShadeCores is a game designed to mimic the oldschool version of Tibia.com, but in a slower pace.
Our goal is to be a long lasting and functional game that doesn't run a course of being broken after a few years.

In ShadeCores you're not meant to become a super-high level.
You're not meant to have unlimited money, supplies and items.
You're not supposed to hunt demons and other demonic critters for profit.
You're not supposed to trying to break your exp/h on a daily basis.

No, in ShadeCores you're supposed to enjoy the game, live through emotions as you explore the game from a new perspective.

We don't fancy the rushed pace much of TIbia has become along with the community.
It's not healthy for neither the game nor the players, rushing rushing, screen filled with effects and text in such manner that you get dizzy and headache trying to keep up.
And many can agree, the rushing could be fun.. for a little while.. but then you get bored.
Once your screen is spammed down with effect, how much more intense can it become? not much.. in best scenario you end up hunting a new form of creature with new colors of outfit and effects.
You'd trade a red flashing screen for a blue, and soon enough you'd get bored anyway.

In ShadeCores we value the slow pace.
We value a game there a "high level" isn't level 300.. 200 or even 100.
We want to see a game there a level 50 is considered high level.. the game there a level 100 is epic level while the one who manage to pull level 150 will be legendary!
We want a game there majority of the players you face ranges between level 15 and 40, players who spend time in cities talking, making supplies, planning and preparing their epic hunt for the weekend, hoping to loot something good or just hoping to have a good time.
A game there you find players playing chess in the cellars of Thais.

You'll enjoy a slower, balanced game much more than you'd think!
Just because the pace is slow, doesn't mean the entire game is slow, it's actually a state of mind if a game is slow or not.
Like stated elsewhere, if your goal is to get level 150 and hunt dragon lords on daily basis then the game will be horrible..
But if you can adapt your mindset, throw out the idea that you should be able to profit from demons shortly.. you'll find you might like the game much better.

In a slow game like ShadeCores are being designed to be, doesn't mean "slow" as in you'll be forever stuck on same mission for days.
No.. it actually means that you'll experience more aspects of the game than you'd do in a "high pace game".
If you.. get out of the bubble there you must get certain level as fast as possible, and just level up as you explore the game you're going to have a great time!

According to general tibia statistics, only 5% of the players complete quests such as Spike Sword Quest in mainland.
It's a fairly simple quest.. yet almost nobody does it.. and question as of why is simple.
Because Tibia today is designed as a high-pace game, and spike sword is nothing, not even worth the time.

In ShadeCores, spike sword will be very valuable for anyone wishing to be a sword fighter.
It will be the high level weapon for the lower levels.

When did you last make a "noob quest" for the sake of the items in it? and not because you were "nearby anyway"?
The goal in ShadeCores is so that you will and want to explore the forgotten content!

It's time for a game that jolt your memories of old tibia, in the age there the main focus wasn't making new exp-records on daily basis, but a game of friendship and hardship, a game there happiness, anger and sorrow once more can take place.
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