![](https://static.shadecores.com/images/flags/gb.png)
![](https://static.shadecores.com/images/flags/pl.png)
![](https://static.shadecores.com/images/flags/br.png)
![](https://static.shadecores.com/images/flags/es.png)
![](https://static.shadecores.com/images/flags/se.png)
![](https://static.shadecores.com/images/flags/de.png)
![](https://i.imgur.com/hroRWjt.png)
![](https://static.shadecores.com/img_cache/headline_news_ticker.png)
![technical](https://static.shadecores.com/images/design_2024_01_24/newsticker/technical.png)
Due to an unexpected side effect of latest update that removed guild images, guilds will have to upload their guild logos again for them to be visible.
![developement](https://static.shadecores.com/images/design_2024_01_24/newsticker/developement.png)
Today we have an extra server-save at 11:25 to load an upgraded version of the anticheat into the game.
![community](https://static.shadecores.com/images/design_2024_01_24/newsticker/community.png)
Client version 1.02 has been released, if you are using the Wine client you will need to download the latest version manually.
![community](https://static.shadecores.com/images/design_2024_01_24/newsticker/community.png)
ShadeCores will officially launch on April 24 at 17:00 CEST
![support](https://static.shadecores.com/images/design_2024_01_24/newsticker/support.png)
Website of ShadeCores is being prepared to become public sometime during March 14.
![](https://static.shadecores.com/img_cache/headline_changelog.png)
This is the changelog of ShadeCores
Items highlighted in red are changes that haven't been applied yet!
Items highlighted in red are changes that haven't been applied yet!
![Game](https://static.shadecores.com/images/design_2024_01_24/changelog/game.png)
V 1.01
Corrected magic level, price and mana cost of spells that were previous inaccurate.
![Game](https://static.shadecores.com/images/design_2024_01_24/changelog/game.png)
V 1.01
Added "no-save" zones around cities and other necessary places that's easily littered (map saving).
![Game](https://static.shadecores.com/images/design_2024_01_24/changelog/game.png)
V 1.01
Added a timeout for tiles to refresh 3 days after last interaction (map saving).
![Game](https://static.shadecores.com/images/design_2024_01_24/changelog/game.png)
V 1.01
Added a map-saving system that save items placed on the map between server-saves.
![Website](https://static.shadecores.com/images/design_2024_01_24/changelog/website.png)
V 1.01
Added a monster-kill counter for total kills of specific monsters by specific character to character page.
![Game](https://static.shadecores.com/images/design_2024_01_24/changelog/game.png)
V 1.01
Added a house-rent notify sent to players client upon login.
![Game](https://static.shadecores.com/images/design_2024_01_24/changelog/game.png)
V 1.01
Upgraded houses to take rent weekly and have fluid rent depending on popularity of it's town.
![Game](https://static.shadecores.com/images/design_2024_01_24/changelog/game.png)
V 1.01
Fixed lists of houses to function properly and smoother. ( * @ )
![Game](https://static.shadecores.com/images/design_2024_01_24/changelog/game.png)
V 1.01
Fixed effect of burst arrow to have the intended one.
![Game](https://static.shadecores.com/images/design_2024_01_24/changelog/game.png)
V 1.01
Fixed a few graphical layer issues.
![Game](https://static.shadecores.com/images/design_2024_01_24/changelog/game.png)
V 1.01
Made so blank runes must be in hand in order to conjure runes.
![Game](https://static.shadecores.com/images/design_2024_01_24/changelog/game.png)
V 1.01
Made watches and world-light to work exactly like in CipSoft.
![Game](https://static.shadecores.com/images/design_2024_01_24/changelog/game.png)
V 1.01
Fixed so conjured items doesn't stack (arrows for example)
![Game](https://static.shadecores.com/images/design_2024_01_24/changelog/game.png)
V 1.01
Cleaned up the map from trash.
![Game](https://static.shadecores.com/images/design_2024_01_24/changelog/game.png)
V 1.01
Corrected Isle of the kings, access, payment, passage.
![Game](https://static.shadecores.com/images/design_2024_01_24/changelog/game.png)
V 1.01
Fixed traps to work fully as intended.
![Game](https://static.shadecores.com/images/design_2024_01_24/changelog/game.png)
V 1.01
Fixed and restored loot of all monsters to intended loot (items, amount, chance).
![Game](https://static.shadecores.com/images/design_2024_01_24/changelog/game.png)
V 1.01
Made spellbook to an intended book, not a shield.
![Client](https://static.shadecores.com/images/design_2024_01_24/changelog/client.png)
V 1.01
Removed loot window (loot analyzer)
![Game](https://static.shadecores.com/images/design_2024_01_24/changelog/game.png)
V 1.01
Made loot carried by monsters able to affect the monsters stats. (like cipsoft)